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Temporal Effect
Proposed area of work
Temporal Effect is one part of a performance series called RENDERING 53% which presented in MA-Visual Language of Performance Interim Festival. The project brings issues surrounding multimedia and installation, especially the effects of interactive digital video to examine notions of deconstruction of time during performance. Comparing different visual components of a whole storytelling through being process linear time structure and nonlinear time structure, such as movements from dream,memory and real performance time. My goal is to bring multi-dimensional non-linear arrangement of visual language to audiences, created atmosphere and context from visual clues. The performance are intended to stimulate a sense of family relationship from personal manner.
Reasons for the project
The resulting performance inspirited from Chinese traditions and superstitions. For example you have dreams or nightmares it may indicate that you have some emotional worries. This idea tried to blur boundaries of dream, memory and real time. As a test, I present visual fragment by using curve screen, television and lighting. Which is really challenged me to play and frame these crossed and intersected images. Each of the element revealing the absent and present of our life ritual. In other words, these elements existed for real or surreal time on stage, build a multi-angle trust in a relationship. Dreams with symbolic meanings and mythic associations offers performance non-linear narrative possibility.
In addition, to practice idea about my research subject “Time”, I am also interested in this thread that what was once here but now has gone. I was particularly thinking about how to challenge the audience experience past and present time symbol. From this point, I created videos about street scape, candle slightly fade out, things continually move behind the actor.
Processes and Methodology
From the visualized perspective, my creative inspiration comes from the Wooden Gear Clock. Clock as a time machine transforms the notion of objective time. It reminds me the rhythmicity and continuity of life time. As an alternative approach, I want to design an installation on the stage which move with its ordered and continuous following with time (as can be seen from the 3D drafts). And also, a curved screen on the backstage offered no seams from video’s editing. It stand more than one meter of height above the ground. So a shadow from the back of screen could interact with videos and actor at the same time.
Furthermore, the idea of using curved screen may given audience a strong visual impact experience in order to leading them involved. But it still not big enough to offer audiences a wide-field. In analyzing this work, I was really pushed to think how to put concept of this project into practice. It raised many issues that some of my idea still have to get further development. One of the issue is how to make the video works well as my original idea. This work have to be an ongoing investigation into the question of presenting nonlinearity time of the performance through participation in multi-media activities.
Temporal Effect is one part of a performance series called RENDERING 53% which presented in MA-Visual Language of Performance Interim Festival. The project brings issues surrounding multimedia and installation, especially the effects of interactive digital video to examine notions of deconstruction of time during performance. Comparing different visual components of a whole storytelling through being process linear time structure and nonlinear time structure, such as movements from dream,memory and real performance time. My goal is to bring multi-dimensional non-linear arrangement of visual language to audiences, created atmosphere and context from visual clues. The performance are intended to stimulate a sense of family relationship from personal manner.
Reasons for the project
The resulting performance inspirited from Chinese traditions and superstitions. For example you have dreams or nightmares it may indicate that you have some emotional worries. This idea tried to blur boundaries of dream, memory and real time. As a test, I present visual fragment by using curve screen, television and lighting. Which is really challenged me to play and frame these crossed and intersected images. Each of the element revealing the absent and present of our life ritual. In other words, these elements existed for real or surreal time on stage, build a multi-angle trust in a relationship. Dreams with symbolic meanings and mythic associations offers performance non-linear narrative possibility.
In addition, to practice idea about my research subject “Time”, I am also interested in this thread that what was once here but now has gone. I was particularly thinking about how to challenge the audience experience past and present time symbol. From this point, I created videos about street scape, candle slightly fade out, things continually move behind the actor.
Processes and Methodology
From the visualized perspective, my creative inspiration comes from the Wooden Gear Clock. Clock as a time machine transforms the notion of objective time. It reminds me the rhythmicity and continuity of life time. As an alternative approach, I want to design an installation on the stage which move with its ordered and continuous following with time (as can be seen from the 3D drafts). And also, a curved screen on the backstage offered no seams from video’s editing. It stand more than one meter of height above the ground. So a shadow from the back of screen could interact with videos and actor at the same time.
Furthermore, the idea of using curved screen may given audience a strong visual impact experience in order to leading them involved. But it still not big enough to offer audiences a wide-field. In analyzing this work, I was really pushed to think how to put concept of this project into practice. It raised many issues that some of my idea still have to get further development. One of the issue is how to make the video works well as my original idea. This work have to be an ongoing investigation into the question of presenting nonlinearity time of the performance through participation in multi-media activities.
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